[Project]
FileName=GCSx.dev
Name=GCSx
UnitCount=183
Type=0
Ver=1
ObjFiles=
Includes=..\include\sdl;..\include;..\include\freetype2;..\gcsx\include
Libs=..\lib
PrivateResource=GCSx_private.rc
ResourceIncludes=
MakeIncludes=
Compiler=-DNDEBUG_@@_
CppCompiler=-Wall -DNDEBUG_@@_
Linker=-lmingw32 -lSDLmain -lSDL -lfreetype -lzdll -llibpng -lopengl32 -lglu32_@@_
IsCpp=1
Icon=
ExeOutput=..\gcsx
ObjectOutput=..\obj
OverrideOutput=0
OverrideOutputName=GCSx.exe
HostApplication=
Folders=docs,headers,libs
CommandLine=
IncludeVersionInfo=1
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000010000000000
UseCustomMakefile=0
CustomMakefile=

[VersionInfo]
Major=0
Minor=0
Release=6
Build=1672
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=
InternalName=
LegalCopyright=Alexis Janson
LegalTrademarks=
OriginalFilename=
ProductName=GCSx
ProductVersion=
AutoIncBuildNr=1

[Unit4]
FileName=gcsx_exception.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit6]
FileName=gcsx_graphics.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit7]
FileName=gcsx_gui.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit8]
FileName=gcsx_main.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit9]
FileName=gcsx_mem.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit5]
FileName=gcsx_frame.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit10]
FileName=gcsx_mouse.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit13]
FileName=include\gcsx_debug.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit14]
FileName=include\gcsx_dialog.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit18]
FileName=include\gcsx_gui.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit19]
FileName=include\gcsx_mem.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit21]
FileName=include\gcsx_popup.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit22]
FileName=doc\gcs-bytecode.html
CompileCpp=1
Folder=docs
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit24]
FileName=doc\gcs-outline.html
CompileCpp=1
Folder=docs
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit25]
FileName=doc\gcs-ref.html
Folder=docs
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=1

[Unit27]
FileName=doc\outline-work.txt
Folder=docs
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=1

[Unit28]
FileName=SDL_ttf.c
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=1

[Unit29]
FileName=include\SDL_ttf.h
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit31]
FileName=include\gcsx_event.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit32]
FileName=include\gcsx_clipboard.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit33]
FileName=gcsx_clipboard.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit34]
FileName=include\gcsx_list.h
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=1

[Unit35]
FileName=include\gcsx_wscroll.h
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=1

[Unit36]
FileName=gcsx_wscroll.cpp
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=1

[Unit38]
FileName=include\gcsx_resolution.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit16]
FileName=include\gcsx_frame.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit39]
FileName=gcsx_resolution.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit40]
FileName=include\gcsx_config.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit41]
FileName=gcsx_config.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit42]
FileName=gcsx_datatype.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit43]
FileName=include\gcsx_treeview.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit44]
FileName=gcsx_treeview.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit45]
FileName=include\gcsx_editor.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit46]
FileName=gcsx_editor.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit48]
FileName=gcsx_world.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit50]
FileName=gcsx_tileset.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit51]
FileName=gcsx_tilesetpaint.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit52]
FileName=gcsx_worldedit.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit53]
FileName=include\sge_primitives.h
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit56]
FileName=include\sge_surface.h
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit57]
FileName=sge_surface.cpp
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit58]
FileName=include\sge_config.h
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit1]
FileName=gcsx_all.cpp
CompileCpp=1
Folder=
Compile=1
Link=0
Priority=500
OverrideBuildCmd=1
BuildCmd=$(CPP) -x c++-header -c include/all.h -o include/all.h.gch $(CXXFLAGS)

[Unit2]
FileName=gcsx_debug.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit3]
FileName=gcsx_dialog.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit11]
FileName=gcsx_popup.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit12]
FileName=include\gcsx_datatype.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit15]
FileName=include\gcsx_exception.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit17]
FileName=include\gcsx_graphics.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit20]
FileName=include\gcsx_mouse.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit23]
FileName=doc\gcs-included.html
Folder=docs
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit26]
FileName=doc\gui-todo.txt
Folder=docs
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit37]
FileName=gcsx_list.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit47]
FileName=include\gcsx_world.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit49]
FileName=include\gcsx_tileset.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit54]
FileName=sge_primitives.cpp
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit55]
FileName=include\sge_internal.h
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit61]
FileName=include\gcsx_tilesetpaint.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit60]
FileName=include\gcsx_slider.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit59]
FileName=gcsx_slider.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit62]
FileName=include\gcsx_tilesetbrowse.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit63]
FileName=gcsx_tilesetbrowse.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit64]
FileName=gcsx_tilesetprop.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit65]
FileName=include\gcsx_tilesetedit.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit66]
FileName=gcsx_tilesetedit.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit67]
FileName=gcsx_color.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit68]
FileName=include\gcsx_color.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit69]
FileName=gcsx_tooltip.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit70]
FileName=include\gcsx_tooltip.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit71]
FileName=sge_rotation.cpp
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit72]
FileName=include\sge_rotation.h
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit73]
FileName=gcsx_wpreview.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit74]
FileName=include\gcsx_wpreview.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit75]
FileName=include\gcsx_toolselect.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit76]
FileName=gcsx_toolselect.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit77]
FileName=include\gcsx_worldedit.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit78]
FileName=include\gcsx_save.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit79]
FileName=gcsx_save.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit80]
FileName=include\gcsx_load.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit81]
FileName=gcsx_load.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit82]
FileName=include\gcsx_file.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit83]
FileName=gcsx_file.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit84]
FileName=include\gcsx_filedialog.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit85]
FileName=gcsx_filedialog.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit86]
FileName=include\gcsx_layer.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit87]
FileName=include\gcsx_scene.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit89]
FileName=gcsx_scene.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit90]
FileName=gcsx_sceneedit.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit91]
FileName=include\gcsx_layeredit.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit92]
FileName=gcsx_layer.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit93]
FileName=gcsx_layeredit.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit88]
FileName=include\gcsx_sceneedit.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit94]
FileName=include\gcsx_sceneprop.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit95]
FileName=gcsx_sceneprop.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit96]
FileName=include\gcsx_sceneeditlayer.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit97]
FileName=gcsx_sceneeditlayer.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit98]
FileName=include\gcsx_layerprop.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit99]
FileName=include\gcsx_tilesetprop.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit100]
FileName=gcsx_layerprop.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit101]
FileName=include\gcsx_undo.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit103]
FileName=include\gcsx_imgselect.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit102]
FileName=gcsx_undo.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit107]
FileName=gcsx_console.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit106]
FileName=gcsx_editbox.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit108]
FileName=include\gcsx_console.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit109]
FileName=include\gcsx_frontend.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit110]
FileName=gcsx_frontend.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit111]
FileName=IMG.c
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit112]
FileName=include\SDL_image.h
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit113]
FileName=IMG_gif.c
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit114]
FileName=IMG_pcx.c
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit120]
FileName=include\gcsx_imgchoose.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit125]
FileName=include\gcsx_progress.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit126]
FileName=gcsx_progress.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit127]
FileName=gcsx_script.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit115]
FileName=IMG_tga.c
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit118]
FileName=include\gcsx_layerlist.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit129]
FileName=include\gcsx_scriptedit.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit135]
FileName=gcsx_colorselect.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit136]
FileName=include\gcsx_colorselect.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit137]
FileName=include\gcsx_sprite.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit138]
FileName=gcsx_sprite.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit116]
FileName=IMG_bmp.c
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit117]
FileName=IMG_png.c
CompileCpp=1
Folder=libs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit119]
FileName=gcsx_layerlist.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit121]
FileName=gcsx_imgchoose.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit139]
FileName=include\gcsx_imgdialog.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit140]
FileName=gcsx_imgdialog.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit141]
FileName=include\gcsx_spawnprop.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit142]
FileName=gcsx_spawnprop.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit143]
FileName=gcsx_spawn.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit146]
FileName=gcsx_spawnedit.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit144]
FileName=include\gcsx_spawn.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit145]
FileName=include\gcsx_spawnedit.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit148]
FileName=gcsx_game.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit150]
FileName=gcsx_texture.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit130]
FileName=gcsx_scriptedit.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit131]
FileName=gcsx_scriptprop.cpp
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=1

[Unit134]
FileName=include\gcsx_scripteditor.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit104]
FileName=gcsx_imgselect.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit105]
FileName=include\gcsx_editbox.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit147]
FileName=include\gcsx_game.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit151]
FileName=gcsx_opengl.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit152]
FileName=include\gcsx_opengl.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit154]
FileName=include\gcsx_tokenize.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit155]
FileName=include\gcsx_compile.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit156]
FileName=include\gcsx_bytecode.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit158]
FileName=include\gcsx_worldprop.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit157]
FileName=gcsx_bytecode.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit159]
FileName=gcsx_worldprop.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit160]
FileName=include\gcsx_worldplay.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit162]
FileName=doc\bytecode-todo.txt
CompileCpp=1
Folder=docs
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit161]
FileName=gcsx_worldplay.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit163]
FileName=doc\gen-todo.txt
CompileCpp=1
Folder=docs
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit164]
FileName=doc\gcs-lang.html
CompileCpp=1
Folder=docs
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit165]
FileName=changelog.txt
CompileCpp=1
Folder=docs
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit166]
FileName=include\gcsx_entity.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit167]
FileName=gcsx_entity.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit168]
FileName=include\gcsx_rundata.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit169]
FileName=gcsx_rundata.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit170]
FileName=include\all.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit172]
FileName=gcsx_define.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit171]
FileName=include\gcsx_define.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit174]
FileName=gcsx_folder.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit173]
FileName=include\gcsx_folder.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit175]
FileName=gcsx_animgroup.cpp
Folder=GCSx
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=1

[Unit176]
FileName=gcsx_animgroupedit.cpp
Folder=GCSx
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=1

[Unit177]
FileName=gcsx_animgrouppaint.cpp
Folder=GCSx
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=1

[Unit178]
FileName=gcsx_animgroupprop.cpp
Folder=GCSx
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=1

[Unit149]
FileName=include\gcsx_texture.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit179]
FileName=include\gcsx_animgroupprop.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit180]
FileName=include\gcsx_animgroup.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit181]
FileName=include\gcsx_animgroupedit.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit182]
FileName=include\gcsx_animgrouppaint.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit183]
FileName=gcsx_tokenize.cpp
CompileCpp=1
Folder=GCSx
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit184]
FileName=gcsx_folder.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit30]
FileName=gcsx_event.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit122]
FileName=readme.txt
Folder=docs
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit123]
FileName=include\gcsx_importimg.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit124]
FileName=gcsx_importimg.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit128]
FileName=include\gcsx_script.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit132]
FileName=include\gcsx_scriptprop.h
CompileCpp=1
Folder=headers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit133]
FileName=gcsx_scripteditor.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit153]
FileName=gcsx_compile.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

